Refactored into service directory
This commit is contained in:
290
service/src/db/spells/model.rs
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290
service/src/db/spells/model.rs
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use diesel::prelude::*;
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use serde::{Deserialize, Serialize};
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use crate::{db::{schema::spells::{self}, classes::AbilityType, conditions::ConditionType}, error_handler::ServiceError};
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use super::{SchoolType, CastingTime, CastingType, SpellAttackType, SpellDamageType, Range, Area, Components, Duration, Source, Description, DurationType};
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#[derive(Queryable, QueryableByName)]
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#[diesel(table_name = spells)]
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pub struct QuerySpell {
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pub id: i32,
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pub name: String,
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pub school: String,
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pub level: i32,
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pub ritual: bool,
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pub concentration: bool,
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pub classes: Vec<String>,
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pub damage_inflict: Vec<String>,
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pub damage_resist: Vec<String>,
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pub conditions: Vec<String>,
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pub saving_throw: Vec<String>,
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pub attack_type: Option<String>,
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pub data: serde_json::Value,
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}
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#[derive(Debug)]
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pub struct QueryFilters {
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pub by_name: Option<String>,
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pub by_schools: Option<Vec<String>>,
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pub by_levels: Option<Vec<i32>>,
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pub by_ritual: Option<bool>,
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pub by_concentration: Option<bool>,
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pub by_classes: Option<Vec<String>>,
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pub by_damage_inflict: Option<Vec<String>>,
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pub by_damage_resist: Option<Vec<String>>,
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pub by_conditions: Option<Vec<String>>,
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pub by_saving_throw: Option<Vec<String>>,
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pub by_attack_type: Option<String>,
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}
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impl Default for QueryFilters {
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fn default() -> Self {
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Self {
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by_name: None,
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by_schools: None,
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by_levels: None,
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by_ritual: None,
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by_concentration: None,
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by_classes: None,
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by_damage_inflict: None,
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by_damage_resist: None,
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by_conditions: None,
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by_saving_throw: None,
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by_attack_type: None,
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}
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}
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}
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impl QuerySpell {
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pub fn get_all(filters: &QueryFilters, limit: i32, page: i32) -> Result<Vec<Self>, ServiceError> {
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let mut conn = crate::db::connection()?;
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let mut query = spells::table.limit(limit as i64).into_boxed();
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// Limit query to page and limit
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let offset = (page - 1) * limit;
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query = query.offset(offset as i64);
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if let Some(name) = &filters.by_name {
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query = query.filter(spells::name.ilike(format!("%{}%", name)));
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}
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if let Some(schools) = &filters.by_schools {
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query = query.filter(spells::school.eq_any(schools.iter().map(|school| school.to_string()).collect::<Vec<String>>()));
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}
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if let Some(levels) = &filters.by_levels {
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query = query.filter(spells::level.eq_any(levels));
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}
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if let Some(ritual) = filters.by_ritual {
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query = query.filter(spells::ritual.eq(ritual));
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}
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if let Some(concentration) = filters.by_concentration {
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query = query.filter(spells::concentration.eq(concentration));
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}
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if let Some(classes) = &filters.by_classes {
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query = query.filter(spells::classes.overlaps_with(classes));
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}
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if let Some(damage_inflict) = &filters.by_damage_inflict {
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query = query.filter(spells::damage_inflict.overlaps_with(damage_inflict.iter().map(|damage_inflict| damage_inflict.to_string()).collect::<Vec<String>>()));
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}
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if let Some(damage_resist) = &filters.by_damage_resist {
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query = query.filter(spells::damage_resist.overlaps_with(damage_resist.iter().map(|damage_resist| damage_resist.to_string()).collect::<Vec<String>>()));
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}
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if let Some(conditions) = &filters.by_conditions {
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query = query.filter(spells::conditions.overlaps_with(conditions.iter().map(|condition| condition.to_string()).collect::<Vec<String>>()));
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}
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if let Some(saving_throw) = &filters.by_saving_throw {
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query = query.filter(spells::saving_throw.overlaps_with(saving_throw.iter().map(|saving_throw| saving_throw.to_string()).collect::<Vec<String>>()));
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}
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if let Some(attack_type) = &filters.by_attack_type {
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query = query.filter(spells::attack_type.eq(attack_type.to_string()));
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}
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let spells = query.load::<QuerySpell>(&mut conn)?;
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Ok(spells)
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}
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pub fn get_count(filters: &QueryFilters) -> Result<i64, ServiceError> {
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let mut conn = crate::db::connection()?;
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let mut query = spells::table.count().into_boxed();
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if let Some(name) = &filters.by_name {
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query = query.filter(spells::name.ilike(format!("%{}%", name)));
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}
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if let Some(schools) = &filters.by_schools {
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query = query.filter(spells::school.eq_any(schools.iter().map(|school| school.to_string()).collect::<Vec<String>>()));
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}
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if let Some(levels) = &filters.by_levels {
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query = query.filter(spells::level.eq_any(levels));
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}
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if let Some(ritual) = filters.by_ritual {
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query = query.filter(spells::ritual.eq(ritual));
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}
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if let Some(concentration) = filters.by_concentration {
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query = query.filter(spells::concentration.eq(concentration));
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}
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if let Some(classes) = &filters.by_classes {
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query = query.filter(spells::classes.overlaps_with(classes));
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}
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if let Some(damage_inflict) = &filters.by_damage_inflict {
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query = query.filter(spells::damage_inflict.overlaps_with(damage_inflict.iter().map(|damage_inflict| damage_inflict.to_string()).collect::<Vec<String>>()));
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}
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if let Some(damage_resist) = &filters.by_damage_resist {
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query = query.filter(spells::damage_resist.overlaps_with(damage_resist.iter().map(|damage_resist| damage_resist.to_string()).collect::<Vec<String>>()));
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}
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if let Some(conditions) = &filters.by_conditions {
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query = query.filter(spells::conditions.overlaps_with(conditions.iter().map(|condition| condition.to_string()).collect::<Vec<String>>()));
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}
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if let Some(saving_throw) = &filters.by_saving_throw {
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query = query.filter(spells::saving_throw.overlaps_with(saving_throw.iter().map(|saving_throw| saving_throw.to_string()).collect::<Vec<String>>()));
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}
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if let Some(attack_type) = &filters.by_attack_type {
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query = query.filter(spells::attack_type.eq(attack_type.to_string()));
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}
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let count = query.get_result(&mut conn)?;
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Ok(count)
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}
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pub fn get_by_id(id: i32) -> Result<Self, ServiceError> {
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let mut conn = crate::db::connection()?;
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let spell = spells::table
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.filter(spells::id.eq(id))
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.first::<QuerySpell>(&mut conn)?;
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Ok(spell)
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}
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pub fn delete(id: i32) -> Result<Self, ServiceError> {
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let mut conn = crate::db::connection()?;
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let spell = diesel::delete(spells::table.filter(spells::id.eq(id))).get_result(&mut conn)?;
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Ok(spell)
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}
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}
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#[derive(Insertable, AsChangeset)]
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#[diesel(table_name = spells)]
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pub struct InsertSpell {
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pub name: String,
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pub school: String,
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pub level: i32,
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pub ritual: bool,
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pub concentration: bool,
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pub classes: Vec<String>,
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pub damage_inflict: Vec<String>,
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pub damage_resist: Vec<String>,
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pub conditions: Vec<String>,
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pub saving_throw: Vec<String>,
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pub attack_type: Option<String>,
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pub data: serde_json::Value
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}
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impl InsertSpell {
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pub fn insert(spell: Self) -> Result<QuerySpell, ServiceError> {
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let mut conn = crate::db::connection()?;
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let spell = diesel::insert_into(spells::table).values(spell).get_result(&mut conn)?;
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Ok(spell)
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}
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pub fn update(id: i32, spell: Self) -> Result<QuerySpell, ServiceError> {
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let mut conn = crate::db::connection()?;
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let spell = diesel::update(spells::table.filter(spells::id.eq(id))).set(spell).get_result(&mut conn)?;
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Ok(spell)
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}
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct Spell {
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pub name: String,
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pub school: SchoolType,
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pub level: i32,
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pub ritual: bool,
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pub casting_time: CastingTime,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub saving_throw: Option<Vec<AbilityType>>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub attack_type: Option<SpellAttackType>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub damage_inflict: Option<Vec<SpellDamageType>>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub damage_resist: Option<Vec<SpellDamageType>>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub conditions: Option<Vec<ConditionType>>,
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pub range: Range,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub area: Option<Area>,
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pub components: Components,
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pub durations: Vec<Duration>,
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pub classes: Vec<String>,
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pub sources: Vec<Source>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub tags: Option<Vec<String>>,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub description: Option<Description>
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}
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impl From<QuerySpell> for Spell {
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fn from(query: QuerySpell) -> Self {
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return match serde_json::from_value(query.data) {
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Ok(data) => data,
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Err(err) => {
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log::error!("Failed to parse spell: {}", err);
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Self {
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name: "".to_string(),
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school: SchoolType::Abjuration,
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level: 0,
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ritual: false,
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casting_time: CastingTime { amount: 0, casting_type: CastingType::Action },
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saving_throw: None,
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attack_type: None,
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damage_inflict: None,
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damage_resist: None,
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conditions: None,
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range: Range { range_type: "".to_string(), amount: None, unit: None },
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area: None,
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components: Components { verbal: false, somatic: false, material: false, materials_needed: None, materials_cost: None, materials_consumed: None },
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durations: vec![],
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classes: vec![],
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sources: vec![],
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tags: None,
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description: None,
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}
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}
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}
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}
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}
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impl Into<InsertSpell> for Spell {
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fn into(self) -> InsertSpell {
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return InsertSpell {
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name: self.name.to_string(),
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school: self.school.to_string(),
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level: self.level,
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ritual: self.ritual,
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concentration: self.durations.iter().any(|duration| match duration.duration_type {
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DurationType::Concentration => true,
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_ => false
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}),
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classes: self.classes.iter().map(|class| class.to_string()).collect::<Vec<String>>(),
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damage_inflict: match &self.damage_inflict {
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Some(damage_inflict) => damage_inflict.iter().map(|damage_inflict| damage_inflict.to_string()).collect(),
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None => vec![]
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},
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damage_resist: match &self.damage_resist {
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Some(damage_resist) => damage_resist.iter().map(|damage_resist| damage_resist.to_string()).collect(),
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None => vec![]
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},
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conditions: match &self.conditions {
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Some(conditions) => conditions.iter().map(|condition| condition.to_string()).collect(),
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None => vec![]
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},
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saving_throw: match &self.saving_throw {
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Some(saving_throw) => saving_throw.iter().map(|saving_throw| saving_throw.to_string()).collect(),
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None => vec![]
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},
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attack_type: self.attack_type.as_ref().map(|attack_type| attack_type.to_string()),
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data: match serde_json::to_value(&self) {
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Ok(data) => data,
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Err(err) => {
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log::error!("Failed to serialize spell: {}", err);
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serde_json::Value::Null
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}
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}
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}
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}
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}
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