Condensed schemas into json, will address later
This commit is contained in:
@@ -13,6 +13,13 @@
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"amount": 60,
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"unit": "feet"
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},
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"saving_throw": [
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"dexterity"
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],
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"damage_inflict": [
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"acid"
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],
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"attack_type": "ranged",
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"components": {
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"verbal": true,
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"somatic": true,
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@@ -31,7 +38,8 @@
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"description": {
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"entries": [
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"You hurl a bubble of acid. Choose one creature within range, or choose two creatures within range that are within 5 feet of each other. A target must succeed on a Dexterity saving throw or take {@damage 1d6} acid damage.",
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"This spell's damage increases by {@damage 1d6} when you reach 5th level ({@damage 2d6}), 11th level ({@damage 3d6}), and 17th level ({@damage 4d6})."]
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"This spell's damage increases by {@damage 1d6} when you reach 5th level ({@damage 2d6}), 11th level ({@damage 3d6}), and 17th level ({@damage 4d6})."
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]
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}
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},
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{
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@@ -46,6 +54,11 @@
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"range": {
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"type": "self"
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},
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"damage_resistance": [
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"bludgeoning",
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"piercing",
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"slashing"
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],
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"components": {
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"verbal": true,
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"somatic": true,
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@@ -64,7 +77,8 @@
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],
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"description": {
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"entries": [
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"You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks."]
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"You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks."
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]
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}
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},
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{
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@@ -84,6 +98,10 @@
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"amount": 5,
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"unit": "feet"
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},
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"damage_inflict": [
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"thunder"
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],
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"attack_type": "melee",
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"components": {
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"verbal": false,
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"somatic": true,
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@@ -105,7 +123,8 @@
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"description": {
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"entries": [
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"You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.",
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"This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra {@damage 1d8} thunder damage to the target on a hit, and the damage the target takes for moving increases to {@damage 2d8}. Both damage rolls increase by 1d8 at 11th level ({@damage 2d8} and {@damage 3d8}) and again at 17th level ({@damage 3d8} and {@damage 4d8})."]
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"This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra {@damage 1d8} thunder damage to the target on a hit, and the damage the target takes for moving increases to {@damage 2d8}. Both damage rolls increase by 1d8 at 11th level ({@damage 2d8} and {@damage 3d8}) and again at 17th level ({@damage 3d8} and {@damage 4d8})."
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]
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}
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},
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{
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@@ -122,6 +141,10 @@
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"amount": 120,
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"unit": "feet"
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},
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"damage_inflict": [
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"necrotic"
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],
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"attack_type": "ranged",
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"components": {
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"verbal": true,
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"somatic": true,
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@@ -143,7 +166,8 @@
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"entries": [
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"You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes {@damage 1d8} necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.",
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"If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.",
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"This spell's damage increases by {@damage 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})."]
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"This spell's damage increases by {@damage 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})."
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]
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}
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},
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{
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@@ -197,7 +221,8 @@
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"You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour."
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]
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},
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"If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action."]
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"If you cast this spell multiple times, you can have up to three non-instantaneous effects created by it active at a time, and you can dismiss such an effect as an action."
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]
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}
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},
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{
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@@ -240,7 +265,8 @@
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"entries": [
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"You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire's space when you cast the spell must succeed on a Dexterity saving throw or take {@damage 1d8} fire damage. A creature must also make the saving throw when it moves into the bonfire's space for the first time on a turn or ends its turn there.",
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"The bonfire ignites flammable objects in its area that aren't being worn or carried.",
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"The spell's damage increases by {@damage 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})."]
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"The spell's damage increases by {@damage 1d8} when you reach 5th level ({@damage 2d8}), 11th level ({@damage 3d8}), and 17th level ({@damage 4d8})."
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]
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}
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},
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{
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@@ -278,7 +304,92 @@
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"description": {
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"entries": [
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"You create up to four torch-amountd lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium amount. Whichever form you choose, each light sheds dim light in a 10-foot radius.",
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"As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range."]
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"As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range."
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]
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}
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},
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{
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"name": "Druidcraft",
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"school": "transmutation",
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"level": 0,
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"ritual": false,
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"casting_time": {
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"amount": 1,
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"type": "action"
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},
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"range": {
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"type": "point",
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"amount": 30,
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"unit": "feet"
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},
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"components": {
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"verbal": true,
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"somatic": true,
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"material": false
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},
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"durations": [
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{
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"type": "instantaneous"
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}
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],
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"classes": ["druid"],
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"sources": [
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{ "source": "PHB", "page": 236 },
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{ "source": "SRD", "page": 138 }
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],
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"description": {
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"entries": [
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"Whispering to the spirits of nature, you create one of the following effects within range:",
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{
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"type": "list",
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"items": [
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"You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.",
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"You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.",
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"You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.",
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"You instantly light or snuff out a candle, a torch, or a small campfire."
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]
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}
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]
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}
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},
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{
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"name": "Eldritch Blast",
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"school": "evocation",
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"level": 0,
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"ritual": false,
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"casting_time": {
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"amount": 1,
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"type": "action"
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},
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"range": {
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"type": "point",
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"amount": 120,
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"unit": "feet"
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},
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"damage_inflict": [
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"force"
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],
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"attack_type": "ranged",
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"components": {
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"verbal": true,
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"somatic": true,
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"material": false
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},
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"durations": [
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{
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"type": "instantaneous"
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}
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],
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"classes": ["warlock"],
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"sources": [
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{ "source": "PHB", "page": 237 },
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{ "source": "SRD", "page": 139 }
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],
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"description": {
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"entries": [
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"A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d10} force damage.",
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"The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam."
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]
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}
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}
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]
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